XBox 360 File Size Requirements

Those of you thinking of buying Battlefield 4 on the Xbox 360 will want to be aware of the file size requirements that have recently been released on the EA FAQ. Not to worry, we’re here to help you Prepare 4 Battle!

Upon initially starting your game on the 360, you’ll be faced with a mandatory installation to the tune of 2 GB of game content. Added content can also be installed to achieve the best performance Battlefield 4 has to offer on the console. Here are the specs for the optional installations:

  • Disc 1 (Multiplayer): 6.6 GB
  • Disc 2 (Single Player): 5.8 GB

Of course, you are highly encouraged to perform all of the installations in order to get the maximum BF4 experience on the 360. This adds up to a whopping 14.4 GB of data, which may be a struggle for some Xbox users who already have a packed out hard drive.

Hopefully this information will help you to be ready when the full game drops on October 29! Until then: Prepare 4 News as we continue to bring it your way!

BF3′s Back to Karkand Launches!

That’s right, Back to Karkand has just launched for the PC Platform and Xbox360. The madness is beginning and already the karkand servers are starting to fill up. This is another exciting stepping stone for the battlefield community and be sure to come back tomorrow night for the unveiling of our very own surprise! Through the course of the day we will have our teamspeak server open to the public (IP: and maybe even a few special guests! In the meantime, head over to battlelog and get pumping in Karkand’s 4 new BF3 maps! Don’t forget to register for our forums.

Here’s the final trailer in the Back to Karkand series!

The “Big Battlefieldo Secret” – Hint #1

Here’s your first hint…

The major announcement will be mid-week. We’re launching our new Website, in conjunction we are going to be giving away Back To Karkand Codes to registered members, sign up now to qualify. We’ll be picking people registered on the site for code give-a-ways.


Very soon… =D

Tomorrow: Back To Karkand + X360 Patch

T-Minus 24 hours & counting…

We’re just one day away from the first downloadable content to Battlefield 3 on PC and Xbox 360. PlayStation 3 users have been playing it since last week (LUCKY). There has been an explosion of reviews, and overviews on the Back To Karkand Expansion. The official Battlefield Twitter just posted that tomorrow between 10-11am CET they are performing maintenance on Xbox and PC platforms.

We’ve asked our own Luetin (PS3) to provide us with as much sneak peek footage and overview to Back to Karkand as possible, be sure to watch his video here:

B2k Overview:

Assignments Overview:

F-35B Basic Overview:

Xbox Update:

For all you Xbox Players who have patiently been waiting for a patch, good news is you’ll be getting it tomorrow, here are some of the patch notes that the PS3 received last week, we expect the Xbox 360 notes to be mostly identical.


General fixes 

• Significant improvements to the Squad Join interface, full details in this earlier blog post
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 Squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man Squad
• Reset Privacy flag from Private to Public when Squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad selection screen
• Players who choose not to join Squads will also show up as Blue in the “Not in a Squad” line
• Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text
• Added round duration and ticket summary at end of round screen
• Fixed sound for when climbing ladders
• Fixed and issue with some weapons’ sounds in first person view
• Fixed a swim sound loop error
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it
• Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
• Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
• Fixed a problem with revived players not being able to get suppressed
• Fixed a problem with the camera when being revived in co-op
• Spotting VO now plays when spotting from MAV/EOD bot
• Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
• Fixed that sometimes you would be stuck on a black screen when kicked from server
• Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
• Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
• Fixed a problem with the bipod deploy sound
• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
• Fixed problems with health bars not displaying health properly when using EOD bots
• Fixed a problem with flickering name tags
• Fixed a problem where you could damage friendly helicopters
• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
• You should now be able to spot explosives
• You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
• Damage from bullets will now continue to cause damage even after the firing user is dead
• Fixed several client crashes
• Fixed a problem where players could get stuck in the join queue
• Fixed the repair icon on the minimap
• Fixed a problem with changing camera on certain vehicles
• Fixed a problem with the grenade indicator when in guided missile mode
• Fixed a problem where the machine could hard lock when joining a public coop game
• Fixed a problem where the headset attached icon would not show up in the UI
• Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
• Fixed a problem where tank turrets would turn too slow
• Fixed a bug on co-op mission “Exfiltration” where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
• Fixed a problem where a user can become invulnerable after being resurrected
• Fixed a problem with the M60 reload sound
• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
• Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
• Fixed soldiers disappearing in the mortar kill cam
• Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)

Balance changes 

• Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
• Increased the damage of helicopter miniguns against jeeps
• Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
• Increased the damage of the 44 Magnum slightly
• Increased the range and minimum damage of the .357 Round from the MP412 Rex
• Increased the range of all .45cal and 9mm weapons
• Slightly increased the range of the P90 and MP7 and PDW-R
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
• Increased the damage and range of the 40mm BUCK rounds
• Reduced the damage .50cal weapons do against helicopters
• Updated T90 canister shell tweaks to match Abrams canister shells



More Back to Karkand Footage

With only one day until Playstation 3 players get a hold of Back to Karkand and a week for PC / Xbox360 users get their hands on it, more gameplay footage has appeared courtesy of Gamespot. The footage shows some more gameplay of the PS3 version of Wake Island and Strike at Karkand. Be advised that the flag size is only for console version. Thanks to [email protected] for the headsup!

Know Your Unlocks – Medic & Support kits

Are you new to Battlefield? or just need a brush up on the basics? In our latest ‘Know Your Unlocks’ series we look at the 2 most basic kits, Medic and Support. We see how two of the most default items benefit the team, and look at how the often misunderstood minimap icons relate to your team in Battlefield 3. Watch this video to see how supporting your team is at the heart of BF3!

Battlefield Blog: Back to Karkand #4

The folks from DICE have just posted another entry over at the Battlefield Blog, this time detailing the design vision for the upcoming Back to Karkand DLC expansion pack for Battlefield 3 and speaking with lead game designer Niklas Fegraeus.

“I want returning players to get the sense that these are cool new maps, and then suddenly realize they know them by heart. The feeling should be new, but the actual map layout the same as before. For newcomers, these are simply four brilliant maps,” said Fegraeus of the design ethos adopted for the development of Back to Karkand, which (as you all should know by now) features four classic BF2 maps reimagined in all the destructible glory of the Frostbite 2 engine: Gulf of Oman, Sharqi Peninsula, the legendary Wake Island, and of course the eponymous Strike at Karkand.

The idea, according to the blog post, is that some span of years has passed since players last visited these four maps in BF2 – a conference center has been erected near the airstrip in Wake Island, some of the construction sites in the BF2 version of Gulf of Oman are now completed buildings, etc.  Except now, of course, it’s all fully destructible.  Click here to read the full post.

You can also check out some recent Battlefieldo articles showing the official Back to Karkand trailer and some other gameplay footage.  DICE community manager Daniel “zh1nt0″ Matros also recently visited our TeamSpeak 3 server (join us and chat anytime: and was kind enough to do a Karkand Q&A with our community.

Back to Karkand comes out this December and will retail for $14.99 MSRP for all three platforms, but will be free for owners of the Battlefield 3 Limited Edition (preorders).  Playstation 3 players will get exclusive access to the expansion pack a week earlier than PC and Xbox players.

Back to Karkand Screenshots + Videos

Today it seems as though a few Gaming Media outlets have had the chance to get their hands on a bit of Back to Karkand Expansion pack. Only Strike at Karkand and Gulf of Oman though. During the weekend, we had a chance to speak with zh1nt0 about the features seen in Back to Karkand. He mentioned the destruction would be turned. Looks like in Strike at Karkand and Gulf of Oman the buildings are collapsable.

Almost every building can crumble in Strike at Karkand and Gulf of Oman - IGN

Battlefield 3′s first expansion isn’t just about the maps; in fact, one of its best aspects is the addition of Conquest Assault. Conquest Assault popped up in Battlefield 2142, but for those unfamiliar with the game-type, it’s a fast-paced variation of assault where one team rushes to take back a map’s worth of capture points. Matches move rapidly because assaulting teams hold no capture points.

Among all the articles that have popped up, some new gameplay has also emerged thanks to Gamespot showcasing Strike at Karkand and Gulf of Oman on the Playstation 3.

Strike at Karkand Footage

Gulf of Oman Footage


Thanks to Scott from Planet-BF for the headsup!


Know Your Unlocks – The SOFLAM

Ever wondered exactly what the SOFLAM does in Battlefield 3? Our very own luetin gives a very in depth description of what makes this unlock the most underused thing on the Battlefield. When used in combination of a team of Javelin’s you can reign havoc on unsuspecting helicopters and tanks. Watch this video to see exactly why this thing is a beast!